Great choice to knockout your opponent.
More...
#include <common.hpp>
|
| SuperWeapon (SuperWeaponType type, int player, int x, int y) |
|
bool | is_in_range (int x, int y) const |
| Check whether given position is in the range of effect.
|
|
Great choice to knockout your opponent.
◆ is_in_range()
bool SuperWeapon::is_in_range |
( |
int |
x, |
|
|
int |
y |
|
) |
| const |
|
inline |
Check whether given position is in the range of effect.
- Parameters
-
x | The x-coordinate of the position. |
y | The y-coordinate of the position. |
- Returns
- In the range or not.
The documentation for this struct was generated from the following file: